Transcript: What’s up, designers, and welcome back to Rempton Games. It’s been a while, but I’m finally back, and I’m really excited about today’s topic! Whether you are designing your own trading card game, or just a fan who wants to know more about how these games are made, today’s video is for you. Today,…
Read MoreHow To Make Video Games More Accessible (And Why It Matters)
What’s up designers, and welcome back to Rempton Games. I love video games, and if you’re watching this video you probably do too. Video games are such a rich, powerful medium of entertainment, and can accomplish amazing things that are impossible in any other medium. I believe that everyone should have the opportunity to explore…
Read MoreThe Ultimate RISK Strategy Guide – Top Tips to Win More at Risk
Howdy Soldiers, Welcome Back to Rempton Games. My name is General E. Hostile, and today I’m going to teach you how to send your troops into foreign nations, spread your influence across the surface of the globe and eventually dominate the entire world. I am of course talking about the board game RISK. Before we…
Read MoreEvolution of Pokemon Design – Scarlet and Violet (Generation 9)
Transcript What’s up designers, and welcome back to Rempton Games. In today’s episode of Evolution of Pokemon design we take a look at the brand new Generation 9, better known as Pokemon Scarlet and Violet. As always, we will be looking at the common design trends and motifs of the Pokemon in this generation, how…
Read MoreWhy TCGs are Impossible to Balance
What’s up, designers, and welcome back to Rempton Games. If you’ve played trading card games for a while, you’ve probably seen an overpowered new card burst onto the scene and totally wreck the entire meta, to the point where it seems like everybody is using it. On the other hand, you’ve probably opened entire packs…
Read MoreHow Masahiro Sakurai Makes Games (Game Designer Spotlight)
What’s up designers, and welcome back to Rempton Games. In today’s game designer spotlight we will be looking at the career and design philosophy of one of my favorite designers – Masahiro Sakurai. Best known as the creator of the Kirby and Super Smash Bros series, Sakurai has a very unique perspective on game design…
Read MoreOne D&D: My Theories and Predictions for the Next Evolution of D&D
It’s official – Wizards of the Coast has begun releasing playtest material for the next evolution of Dungeons and Dragons, which they are calling “One D&D”. This material gives us the first glimpses at their design philosophy and approach towards D&D, and by reading between the lines I think we can actually learn a lot…
Read MoreWhy are Trading Card Games So Expensive?
In July 2021, Youtube Logan Paul spend nearly $5.3 million on an extremely rare Pikachu Illustrator Pokemon card. This is the most expensive Pokemon card ever sold, and among the most expensive trading cards in history. But what in the world could make a simple piece of printed cardboard worth such an insane amount of…
Read MoreHow The Spore Creature Creator Works
What’s up designers, and welcome back to Rempton Games. Let’s talk about Spore – the 2008 life simulation strategy game made by Maxis Studios and designer Will Wright. In Spore, players can guide the evolution of a species of creatures from the cell stage to a galactic civilization, but the part of the game that…
Read MoreThe Ultimate Guide to Homebrew Spells in D&D 5e
What’s up designers, and welcome back to Rempton Games. In today’s video I want to take a look at homebrewing spells in D&D – how it’s done and what factors need to be taken into account, and share some simple example spells that I prepared earlier. I’ve broken this video into a few sections –…
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